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Character Creation: Family Bonds

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In Tirenia, one's first loyalty is to their family. Many rural Tirenians live with their extended family, and in the cities families often meet for celebrations and festival, for the church, or just for a daily meal. While the typical Dungeons and Dragons adventurer is often isolated from their family, in Tirenia everyone knows that no one argues like family, but that family will always have their back. (Part of the success of the Benevoli crime syndicate is how it treats the organisation and its members as a family.)

A Tirenian character can choose to have their bond be to their family, rather than a specific person or place. How does this work in practice? Once per adventure, a character with a family bond can call upon a member of their extended family for help. This family member will exist at the same social level as the player character, and may be able to help provide help. The PC and the DM should name the relative, define the relationship, and give a one-word personality …