Posts

The Siege of Medilano

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 The Siege of Medilano was a giant experimental campaign that I ran at Armageddon Expo last year. It was about the battle between the bronze and silver dragons. Players could sign up for one side and earn points, and play in daily 1-1.5 hour games, with a different story per faction per day. The results of the choices made by the players each day, and the points scored per day, influenced the day-by-day outcome, and the ultimate course of the war. It was a very cool game, but a lot  of work - ultimately, there was no way for one Dungeon Master to reach the amount of people I'd need to in order to make it a success. Because multiple groups ran each scenario each day and made different decisions and named their own characters, it's impossible for me to give a really definitive 'this is exactly what happened' account. As a result, this is a little vaguer on the specifics than a lot of the session reports. Here goes! The great and fair silver dragon city of Medilano was sur

The Ruins of Auromia, Sessions Nine and Ten: Everyone Dies and Jailbreak

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 I am behind on the times! We've had two more sessions of The Ruins of Auromia  since my last post. (I'd hoped for more, but scheduling got difficult over Christmas and we had more lockdowns with which to contend.) As a result, the summary of these ones is going to be a bit briefer... Forza had drawn the sword of the faerie 'goddess of war' Bellona and become fully possessed. They now turned on their former companions. Ilaria tried to buy the group's freedom by offering her cat to Bellona as a new host. For unknown reasons, this enraged Bellona beyond measure, and she slew Ilaria, before turning on the others. She summoned her vulture-headed griffin, which Noke slew at the cost of his own life. Sorrel tried to channel the power of her floral crown to summon Tellaia to fight for her, but the nature 'goddess' did not want to challenge Bellona at this time. In desperation, Sorrel drank the vial of liquid moss she had found, but rather than helping, it wound up

Street Rat

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 It's been a while since I posted here!  Time to do wrap-ups of a few Tirenian odds and ends.  Street Rat is completed! All twelve chapters are now done, forming the complete story of Ratto and Piccino. The final chapter has multiple branching endings, so that players can contact us and let us know what happened. As is our custom, this will affect what happens in our ongoing games set in Tirenia. You can find all twelve chapters at https://skybeargames.itch.io/

Street Rat IX

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 Street Rat is starting to move towards its conclusion! Only three chapters to go... https://skybeargames.itch.io/street-rat-ix

Street Rat VIII

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 Act Two of Street Rat comes to a close with the thematic prompt, "Ghost Ship"! You can play it here: https://skybeargames.itch.io/street-rat-viii

The Ruins of Auromia, Session Six: Bath House Battle

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Pressing deeper into the overgrown city, the group soon discovered an ancient mercantile district by the foot of a hill. There was a cave in the side of the hill, with a dim light coming from within. Outside, a statue of a noble woman stood. It was covered with moss and vines, giving her a living green dress and a crown of ivy leaves. The group entered the tunnel. It stretched deep inside, further than the size of the hill would suggest possible. Flowers grew from all the walls and the floor of the tunnel, and Sorrel plucked some and made a floral crown for herself. At the end of the tunnel, a young woman wearing a floral crown like Sorrel's and an ancient tunic sat in front of a fire, singing to herself. The fire cast shadows over her face and over the wall. She greeted the explorers without seeming to recognise them: it was Pia, who had been taken by the city what seemed like an age before. Pia gave them all an ancient wooden goblet of dark red wine to drink from before they coul

Street Rat VII

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This month's challenge word was 'Frog', so Ratto spends this adventure in the form of a very cute pixellated frog! Play it here:  https://skybeargames.itch.io/street-rat-vii