Introduction to Tirenia - Ten Key Facts
The Eberron campaign setting begins with ten key facts that define the world, and make it easy for new players to understand what is important about the world. To help my new players, I've decided to create my own list of ten key facts. Inspired by the Italian Renaissance. The game is set in a continent called Tirenia. It’s a land of rich merchants, genius artists, ruthless mercenaries, and omnipresent religion. A D&D world. Everything that exists in Dungeons and Dragons exists in Tirenia somewhere - although it may be re-flavoured to fit the world. Any D&D campaign can be modified to fit in Tirenia. Magic is rare. Most people will spend most of their lives without seeing magic or monsters. The one God is distant and unknowable. Everyone believes that magic is real, but superstition is more common than knowledge. Rich city-states. People in Tirenia in large cities. Each city-state is fabulously rich. These cities are constantly fighting – through politics, eco...