Campaign Conversions: Tyranny of Dragons

Strangely, Wizards of the Coast's campaign featuring dragons seems one of the hardest to adapt to a world featuring dragons. This is because in Tyranny of Dragons is about dragons trying to take over the world. In Dragon Princes, they already have! However, there are ways to make this campaign work.

The first change that we need to make is to the Cult of the Dragon. In Tirenia, the Cult of the First Dragon is made up of disaffected young dragons. They feel that dragons have lost their rightful power by ruling humans rather than destroying them. Most of them also feel that they, personally, should have more power, and that this is a way to get that power. They make offerings to the First Dragon, the mythical creation of Malifer during the Hostwar, which later rebelled against him as Malifer rebelled against the Creative One. These dragons are also served by many humans - hirelings and agents, those who have been manipulated, lied to or promised great things when the First Dragon comes. The cult is not taken seriously by adult dragons, who view it as a phase that their pubescent offspring are going through. Many dragons have dabbled in devil-worship during their youth, and grown past it in time. But this time, this loose philosophy is turning into a true threat. The Prophet of the First Dragon is a red dragon who is uniting those who believe what he believes. He has seen visions, that with the five dragon masks, the First Dragon can be summoned from the Inferno to remake the world in his image.

As in the original adventure, the players will have to travel all over the world, and convince the different factions to unite to face this threat. Some factions already have an inkling that something is up - that's why they're backing the heroes' investigation - and others will have to be convinced. Ultimately, the factions will have to battle the Cult of the First Dragon and its Prophet, before the First Dragon can be summoned.

There's just one catch.

There is no First Dragon.

What force is manipulating the Cult, and what will come through the portal when the heroes arrive to save the day?

Image result for medieval art hydra
Art: 'Hydra.' From a medieval bestiary, c. 1210.

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