Campaign Conversions: Lost Mine of Phandelver

The first adventure for Fifth Edition, and still one of the best, Lost Mine of Phandelver is a perfect match for Tirenia with only a few mild tweaks!

Consider changing the setting of the adventure to Sfantalini, a small town in southern Tirenia. Like Phandalin, it is rebuilding itself after a disaster. In this case, rather than having been destroyed by an invasion of orcs, it was decimated by the Great Death. Now, a generation later, the town is starting to rebuild itself. However, banditry is rife, and the notorious group, 'Le Marchi Rossi,' now has a lot of influence in the town. The fabled Lost Mine nearby was a forge during the Hostwar. You may want to play up which faction ends up with control of the mine at the end of the adventure.

Dungeons and Dragons has a tradition of monstrous humanoids. In this adventure, there are tribes of these monsters at the Cragmaw Hideout and Cragmaw Castle. It is unusual for these monsters to reach so far into the heart of Tirenia - you may wish to convert them to more members of Le Marchi Rossi. Otherwise, the Black Spider - 'Il Ragno Nero' - may have gathered them to serve him. Similarly, the presence of the green dragon Venomfang may need to be modified. Because dragons are so much more active and powerful in Tirenia, you may want to consider having this dragon be the secret sponsor of Il Ragno Nero, thus tying the adventure more into the overarching themes of Tirenia.

Related image
Art: 'Saint George and the Dragon.' Paolo Uccello, c. 1470.

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