Posts

Carnevale - Session Six: Secret Carnevale

Image
After the battle at the Isola della Mortanera, the di Benicio siblings waited for Silvia Franco's agents to discover the location of their treacherous servant Marco for them. In the meantime, they had been invited to a seret Carnevale party by Signora Francesca di Prava in thanks for their rescue of her from the red dragon Carnelio. All public Carnevale celebrations had been cancelled due to the curfews, but the people of Vanzenia continued to celebrate in secret. Late at night, the siblings took a gondola to the di Prava mansion. They wore heavy black cloaks and hats to keep out the chill and to hide their party clothes, and the gondolier paddled slowly and carried a hooded lantern to avoid being seen. They disembarked at the di Prava house. Its windows were covered up with dark curtains, and no noise slipped out to the canals. The group was met inside by servants who took their cloaks and ushered them into the heart of the house. There, a truly raucous party was taking pl...

Important Characters of Santa Severina

Image
Barone Gregorio di Barena  appeared on Barena twenty years ago, during the Orc War. A mighy warrior, he helped turn the tides and save Santa Severina, before settling in as its lord. The Barone has always been reticent about his past, but this much is generally assumed. He was a minor noble from Sicania, probably a younger son in a large family who was not going to inherit anything. He made his own way in the world as a soldier of fortune. He became captain of his own company, and must have served in Crescentia, where he met his wife. He came to Barena with his company and helped defeat the orcs at the Battle of Santa Severina. Afterwards, he appointed himself lord, and built himself a castle on a hill overlooking the town. He hasn't been a particularly good lord, however, and there's lots of grumbling in the town. It hasn't progressed past that stage yet. Baronessa Faziah di Barena  is Gregorio's exotic Crescentian wife. The people of Santa Severina don't like he...

Movie Review: The Agony and the Ecstasy

Image
I just finished watching The Agony and the Ecstasy, and wanted to talk about it! This is an old movie from 1965 about Michelangelo and the painting of the Sistine Chapel, based on the book by Irving Stone. Michelangelo is forced into undertaking a mammoth commision that he doesn't want from Pope Julius II  He ends up creating one of the most sublime works of art ever made. The highlight of this movie is its amazing visuals. Every scene is sumptuous with colour and detail. From the assembled cardinals, to armies at war, and the tavern that Michelangelo visits, every scene is full of life and detail. This is, of course, to say nothing of the art that is the true star of the movie. There is also a wonderful look at what life was like at the time. The costuming and scenery are incredible, and the movie also shows a lot of how art was made - in particular, the stonecutters' quarry and the methods for painting frescos. The central relatonship triangle is also very compelling, since...

Santa Severina and the Isole Sopravvento

Image
The main Dragon Princes campaign, Carnevale, has hit an unfortunate snag: coordinating the spare time of eight people is not always easy, and at the moment, there is no time that everyone can attend a session! That's going to end soon, I hope, but in the meantime I'm starting a more casual second game. This is based on the classic D&D adventures 'The Secret of Bone Hill' and 'The Sinister Secret of Saltmarsh' and their sequels, but converted to Tirenia! Off the south-western coast of Tirenia, just north of the island of Sicania, are a small chain of volcanic islands, some of which are still active. They are the Isole Sopravvento, the Windward Isles. A long time ago, they were said to be inhabited by giants, but humans settled them before the beginning of the Auromian Empire. The Isole Sopravvento have not gone through the same upheavals as the rest of the world. They were spared the chaos of the empire's fall, and were converted to the Church by the lo...

Character Creations: Ideals and Flaws

Image
Characters in Tirenia have ideals and flaws, just like in other worlds. Living up to their ideals, or giving in to their flaws, can be a source of Inspiration for them. In a Dragon Princes game, instead of using the standard lists of options, consider using the religious virtues or sins instead. This helps to tie your character more firmly into the setting. The seven virtues are: Charity (Caritas): The Church states that helping those in need is virtuous. Giving of oneself - whether time, money, or anything else - to aid others is its own reward, and should not be done with the thought of reward or recognition. This can also mean donating to the Church, which is capable of helping people on a larger scale. Chastity (Castitas): The moderation of sexual impulses. Tirenians generally do not believe in celibacy. They are also quite accepting of extramarital relationships, which are quite common for the upper classes. For them, chastity is about faithfulness to one's spouse or ...

Campaign Conversions: Princes of the Apocalypse

Image
Princes of the Apocalypse is set in the Dessarin Valley, an isolated frontier area. To convert it to Dragon Princes, consider putting it in the northern White Mountains. There are several valleys and passes in the mountains, occupied primarily by humans and gnomes. The white dragon overlords are indifferent at best, meaning that they cannot be relied upon to save the world from Elemental Evil. Elemental philosophy is widely taught in philosophical academies throughout Tirenia. To most, the elements are the raw building blocks of creation. The four elemental cults consist of madmen and the deluded, who want to harness this raw energy for their own ends. Consider playing up the temporary alliances and enmities between the different cults. They are also not attempting to 'summon' an elemental god (as no such entities exist in Tirenia) but to create one. Their efforts will throw the elements out of harmony. If the Eternal Flame cult becomes ascendant, for example, there will be a...

Campaign Conversions: Tyranny of Dragons

Image
Strangely, Wizards of the Coast's campaign featuring dragons seems one of the hardest to adapt to a world featuring dragons. This is because in Tyranny of Dragons is about dragons trying to take over the world. In Dragon Princes , they already have! However, there are ways to make this campaign work. The first change that we need to make is to the Cult of the Dragon. In Tirenia, the Cult of the First Dragon is made up of disaffected young dragons. They feel that dragons have lost their rightful power by ruling humans rather than destroying them. Most of them also feel that they, personally, should have more power, and that this is a way to get that power. They make offerings to the First Dragon, the mythical creation of Malifer during the Hostwar, which later rebelled against him as Malifer rebelled against the Creative One. These dragons are also served by many humans - hirelings and agents, those who have been manipulated, lied to or promised great things when the First Dragon ...